Adnali (Shanton's Widowmaker): An assassin by trade who hides her honed art behind the flourish of fans, silks, and erotic skin. A dancer for display. Much more likely to interact and approach mortals, but she will be civilized for the most part with werewolves. She is aggressive towards vampires.
Strengths: Stealth, speed, low hesitation
Weaknesses: Pity for humans. Pure hatred for vampiric. Small stature, less suited for long, straight-forward combat
Dimitris (The Wolf Knight): A son unclaimed by the Lord of Dunmeath (deceased) and his lady. Pronounced bastard and unable to inherit the throne upon his father's death, despite him resulting from a coupling with his wife. A cruel childhood wrought immeasurable damage upon him, leaving him emotionally stunted. He was used as a body guard and killer for the King of Dunmeath, dirtying his hands and saving the cleanliness of his father's. Overseas when the war on Dunmeath took place, he comes back to find his family assumed dead and his homelands in tatters. He keeps to himself on this matter, seeking a quiet life with his arranged spouse in the arms of Sanctuary. Serving instead as the peoples' guard.
Strengths: Stronk. Ruthless. Well trained. Very high pain tolerance. Lack of emotional interference in decisions. Protective. Loyal.
Weaknesses: Can't read/no schooling for general subjects (was literally only taught how to fight). Selfless/No self-preservation skills. Blunt/doesn't care for titles.
Lif (Vampire Hunter): A man whos family once religiously hunted the shadows of the dark. His lineage grew lazy and fat upon the wealth and glory. Out of practice and lacking vigilence, the disaster wrought itself upon Lavalles. Unending night brought a great dishonor on his clan's name. Their manor was destroyed, killing his younger brother and driving them from the city. His father died in an effort to redeem their name, and his mother remarried, casting him aside as a young teen. Joining a militia, he learned to fight, but being a volunteer did little to put money in his coffers. He turned instead to taking up his father's sword and becoming a vampire hunter like his forefathers before him. However, such things also didn't have a steady and reliable sense of pay, causing him to also fall in line with other... unsavory means to an end.
Strengths: Sword and spear user. Street savvy. Being a slut.
Weaknesses: Easily provoked. Impulsive. Being a slut.
Theodred (Death's Warden): He is a stoic and noble creature. A knight before being turned into the monster he sees himself as today. He values control and wielding it to accomplish some manner of peace. He doesn't favor the underhanded plotting to over throw the past crown and place the Red Queen in her throne. He prefers to keep some twisted sense of honor attatched to his name. That being said, he is cold and merciless, effective in his place as general and in his newly gained seat as the Lord of Dunmeath.
Strengths: Extremely talented battle mage. Excels with a variety of weapons or magic. Merciless. Strategic. Lack of emotional interference with decisions.
Weaknesses: Using magic deteriorates his arms, making it impractical for more than one fight. Often difficult for superiors and co-workers to deal with. Social outcast.
Westir (The Ranger): A man from a cursed bloodline. Driven from their homeland in the face of their betrayal to their queen, she placed a wicked spell upon them. Never could they lead a normal life and live by a peaceful hearth. Not until they found a way to honor their oath, a burden she placed not only upon the deceiver, Caeven, but all who would follow his lineage. Just as his father before him, Westir was raised almost entirely in the wilds. He learned the trade of a ranger, and has only spent time perfecting his skills.
Strengths: Archery. Sword play. Wilderness survival. Hunting. Tracking.
Weaknesses: Often assumes the best of people. Knows little of the happenings outside of the forests. Antisocial.